Change as a Growth Enabler

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Despite the inevitability of change, the resistance to change is so pervasive that it has inspired numerous publications and an entire industry of change management experts dedicated to overcoming it (e.g., Lientz and Rea, 2004). The inability to change is certainly seen as a major flaw in business, resulting in the call for agile management, agile IT, and agile thinking. Yet, despite the dread with which many organizations face change, change can itself be used for strategic advantage—such as the changes resulting from the adoption of a disruptive technology, like the internet.

Many changes actually drive business growth, such as:

  • Mergers & Acquisitions
  • The addition of a major new customer
  • Disasters and other events that bring new market demands and opportunities
  • Expanding / global markets
  • Changing enterprise boundaries

Thriving through growth and change does take agility – which Gartner Research defines as “the ability to sense environmental change and respond efficiently and effectively to that change” (Newman and Logan, 2006). Agility can be seen at the root of other qualities demonstrated by successful businesses:

  • Innovation – the ability to think flexibly enough to perceive and respond to emerging opportunities
  • Sustainability – the ability to not only explore emerging opportunities but to reconfigure the business as needed to exploit them
  • Resilience – the ability to rebound quickly from a setback

Given the importance of agility in not only surviving but profiting from change, there are few good definitions of what makes an organization agile and fewer coherent plans for becoming agile. Gartner Research outlined such a plan in the 2006 Achieving Agility series, addressing issues within the corporation and across the value chain. In all cases, they recommended a formal information management program and sustainable data quality practices to achieve agility.

IT as an Agility Enabler

Business agility largely depends on agile, integrated information systems. “The information exchange required by agility is substantial. Because the first step in being agile is ‘sensing environmental change,’ information access and information quality are key enablers or inhibitors to agility” (McCoy and Plummer, 2006). The ability to exploit business-to-business (B2B) developments depends on the ability to extend trusted data to suppliers and customers, which in turn requires clean, consistent, semantic interpretation of master data (White and Koslowski, 2006). Quality information provides the foundation for growth. It is very difficult to grow and change if there isn’t a good, solid basis including a well designed IT infrastructure and good data practices.

For IT to enable growth and agility, it must be:

  • Accountable – with clear visibility into transaction histories everywhere in the organization it is needed – and compliant with Sarbanes-Oxley and other regulatory requirements
  • Flexible – easy to change in response to new processes, markets, and channels
  • Reliable – based on good data quality, trusted sources, and managed complexity

IT as an Agility Inhibitor

The hasty implementation of new technologies in the 1990s, without fully integrating systems or changing the business as needed to exploit the technology, often resulted in costly IT complexity and disappointment with the ability of IT to deliver promised benefits. As a result, few companies used the downturn as an opportunity to prepare for the return of growth by correcting the root causes of IT complexity (Mattern, Schönwälder and Stein, 2003). In The Adaptable Corporation, Eric Beinhocker (2005) cites “path dependence” on existing resources as one of the key obstacles to agility, because “A company...might be stuck with the wrong resources to go in a given direction because reconfiguring them would take too much time and money.” The conflicting constraints in large software systems such as Enterprise Resource Planning (ERP) packages can result in a level of complexity that makes change nearly impossible. Redundant applications, spaghetti networks, and information “silos” further increase the complexity and rigidity.

Designing IT for agility and growth remains a significant challenge, because information is growing exponentially, and even with the introduction of ERP and Service Oriented Architectures (SOAs), many of the problems that plagued disparate, legacy systems remain. For example, SOAs that create “modular” business processes by building a wrapper around existing systems have been touted as a silver bullet to the problem of IT complexity. But the old adage, “garbage in, garbage out,” applies here as well. The SOA itself will not deliver any more benefits than the legacy systems it supposedly replaces if it delivers the same poor quality data (Rettig, 2007).

 


 

Burke, B. 2005. Architecting the IT organization: The shoemaker’s children have no shoes. Gartner Research, G00128192, 20 June.

Craig, D., K. Kanakamedala and R. Tinaikar 2007. The next frontier in IT strategy. McKinsey Survey (spring).

Friedman, T., B. Gassman and D. Newman 2005. Predicts 2006: Emerging data management drivers and strategic imperatives. Gartner Research, G00136320, 22 November.

Lapkin, A. 2005. Management update: The seven fatal mistakes of enterprise architecture. Gartner Research, G00126623, 2 March.

Lientz, B. 2004. Politics and the resistance to change. In Breakthrough IT Change Management: How to Get Enduring Results, ed. B. Lientz and K. Rea. Amsterdam: Elsevier.

Loshin, D. 2007. Enterprise Knowledge Management: The Data Quality Approach. San Francisco: Morgan Kaufman.

Mark, D. and E. Monnoyer 2004. Next-generation CIOs. McKinsey on IT, July.

Mattern, F., S. Schönwälder and W. Stein 2003. Fighting complexity in IT. McKinsey Quarterly 1:57-65.

McCoy, D. W. and D. C.Plummer, 2006. Defining, ultivating, and measuring enterprise agility. Gartner Research, G00139734, 28 April.

Monnoyer, E. and P. Willmott 2005. What IT leaders do. McKinsey on IT 5 (fall).

Newman, D. and D. Logan 2006. Achieving agility: How enterprise information management overcomes information silos. Gartner Research, G00137817, 19 April.

Raskino, M., J. Lopez and K. McGee 2006. How CEO concerns at year-end 2005 should drive IT strategies. Gartner Research, G00136696, 9 January.

Rettig, C. 2007. The trouble with enterprise software. MIT Sloan Management Review 49 (1):21-27.

Tucci, L. 2007. Gartner to CIOs: Think, talk, and walk Like a CEO. SearchCIO.com. May, http:// searchcio.techtarget.com/

Vizard, M. 2007. Solving I.T.’s Biggest Challenge. Baseline, May, http://baselinemag.com/

White, A. and T. Koslowski 2006. Achieving agility: Enabling agility across a value chain with enterprise information management. Gartner Research, G00138350, 3 April.

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TEChanges - Agility by Design

January Puzzle

A traveler gets lost on a deserted island and finds himself surrounded by a group of n cannibals.

Each cannibal wants to eat the traveler but, as each knows, there is a risk. A cannibal that attacks and eats the traveler would become tired and defenseless. After he eats, he would become an easy target for another cannibal (who would also become tired and defenseless after eating).

The cannibals are all hungry, but they cannot trust each other to cooperate. The cannibals happen to be well versed in game theory, so they will think before making a move.

Does the nearest cannibal, or any cannibal in the group, devour the lost traveler?

Show solution...

Solution

The short answer is the traveler’s fate depends on the parity of the group. If there is an odd number of canibals, the traveler will be eaten, but if there is an even number, the traveler will survive.

To prove this, we will consider small groups and use mathematical induction to explain the solution for larger groups.

Case n = 1: this is an obvious case. If there is one cannibal, the traveler will be eaten. It doesn’t matter that the cannibal will get tired because there are no other cannibals around as a threat.

Case n = 2: this is a more interesting case. Each cannibal wishes to each the traveler, but each knows he cannot. If either cannibal eats the traveler, then he will become defenseless and the other one will eat him. So each cannibal uses backwards induction to realize that the only strategy is to not eat the traveler. The hapless traveler finds a bit of luck, therefore, and actually survives.

Case n = 3: this is where the problem gets interesting. The best strategy is for the closest cannibal to make a move and eat the traveler. The cannibal will be defenseless after eating, but ultimately he will be safe. Why is that? The reasoning is due to induction: once the cannibal eats the traveler, the resulting situation has 2 unfed cannibals and the 1 defenseless cannibal. But as we just showed above, when there are 2 unfed cannibals, neither will make a move for fear of being eaten by the other! Thus the first cannibal to make a move will be safe as the remaining 2 cannibals block each other.

We can prove the higher cases using mathematical induction. If the number n is odd, then the closest cannibal can safely eat the traveler because the remaining number of unfed cannibals is even (and by induction, with an even number of unfed cannibals no one makes a move). If the number n is even, then no cannibal will eat the traveler, for if he did, the remaining number of cannibals would be odd, meaning he will get eaten by the induction hypothesis.

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The Analyst Corner

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